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Modular Abandoned Mall / UE5

Hello everyone!
This is my new project.
Objective of the project:
It was necessary to make a spacious room in the style of post-apocalypse
using modularity.
This environment was inspired by "The last of us" and "Division".
I created module models in 3ds max.
UV mapping done only for stairs with flowerbeds and railings and column modules. For other details I used the 3 planes material created in ue5.
Textures for the project used mainly from
Quixel Megascans
Textures for the floor I took from this beautiful set https://www.artstation.com/marketplace/p/VX3qw/destroyed-materials-collectio.
I made the floor material a triplanar material and vertex blended. I mixed it with two materials of a whole and a broken floor, added moss and puddles.
Ceiling material made in Substance designer.
I made some of the vines with the help of a smart spline. This is a blueprint. A blueprint for ue4 also works in ue5.
Trees I used from this set https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-black-alder-early-access
The rest of the plants I took from this cool set https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-city-01

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Overview all modules

Overview all modules

Floor big module with vertex paint. Three materials and water.

Floor big module with vertex paint. Three materials and water.

Shop modules

Shop modules

Shop modules wireframe

Shop modules wireframe

Stair module

Stair module

Stair module view 2

Stair module view 2

Stair module wireframe

Stair module wireframe

Window & railing modules

Window & railing modules

Second floor & ceiling damaged modules wireframe

Second floor & ceiling damaged modules wireframe

Column 
modules

Column
modules

Connecting modules

Connecting modules

Column floor, wall, modules

Column floor, wall, modules

Moodboard

Moodboard